Fixed white space *for real*; updated Godot settings not to "correct"

whitespace.
This commit is contained in:
Henry 2025-08-24 20:11:25 +01:00
parent 9cd7629023
commit 4eba01e61b

View file

@ -5,7 +5,7 @@ const SPEED : float = 300.0
func _ready() -> void: func _ready() -> void:
initialize() initialize()
func _physics_process(delta: float) -> void: func _physics_process(_delta: float) -> void:
var collision = move_and_collide(velocity * _delta) var collision = move_and_collide(velocity * _delta)
if collision: if collision:
velocity = velocity.bounce(collision.get_normal()) velocity = velocity.bounce(collision.get_normal())